package com.kitty.game.equip.model;

public enum Attribute {
    物伤(3, "phy_power"),
    准确(4, "accurate"),
    伤害(808, "power"),
    法伤(10, "mag_power"),
    体质(5, "con"),
    力量(2, "str"),
    气血(7, "max_life"),
    防御(8, "def"),
    灵力(9, "wiz"),
    敏捷(13, "dex"),
    速度(14, "speed"),
    破防(110, "penetrate"),
    金相性(45, "metal"),
    木相性(46, "wood"),
    水相性(47, "water"),
    火相性(48, "fire"),
    土相性(49, "earth"),
    金抗性(50, "resist_metal"),
    木抗性(51, "resist_wood"),
    水抗性(52, "resist_water"),
    火抗性(53, "resist_fire"),
    土抗性(54, "resist_earth"),
    抗中毒(56, "resist_poison"),
    抗冰冻(57, "resist_frozen"),
    抗昏睡(58, "resist_sleep"),
    抗遗忘(59, "resist_forgotten"),
    抗混乱(60, "resist_confusion"),
    反震度(80, "damage_sel"),
    反震率(85, "damage_sel_rate"),
    破防率(117, "penetrate_rate"),
    所有相性(221, "all_polar"),
    所有属性(220, "all_attrib"),
    所有抗性(222, "all_resist_polar"),
    强金法伤害(149, "enhanced_metal"),
    物理必杀率(79, "stunt_rate"),
    法术必杀率(225, "mstunt_rate"),
    所有抗异常(223, "all_resist_except"),
    强物理伤害(405, "enhanced_phy"),
    强木法伤害(150, "enhanced_wood"),
    强水法伤害(151, "enhanced_water"),
    强火法伤害(152, "enhanced_fire"),
    强土法伤害(153, "enhanced_earth"),
    几率躲避攻击(154, "mag_dodge"),
    所有技能上升(224, "all_skill"),
    忽视法术躲避(406, "ignore_mag_dodge"),
    忽视目标抗金(126, "ignore_resist_metal"),
    忽视目标抗木(127, "ignore_resist_wood"),
    忽视目标抗水(128, "ignore_resist_water"),
    忽视目标抗火(129, "ignore_resist_fire"),
    忽视目标抗土(130, "ignore_resist_earth"),
    忽视所有抗性(168, "ignore_all_resist_polar"),
    忽视所有抗异常(169, "ignore_all_resist_except"),
    忽视目标抗遗忘(131, "ignore_resist_forgotten"),
    忽视目标抗中毒(132, "ignore_resist_poison"),
    忽视目标抗冰冻(133, "ignore_resist_frozen"),
    忽视目标抗昏睡(134, "ignore_resist_sleep"),
    忽视目标抗混乱(135, "ignore_resist_confusion"),
    几率解除遗忘状态(170, "release_forgotten"),
    几率解除中毒状态(171,"release_poison"),
    几率解除冰冻状态(172, "release_frozen"),
    几率解除昏睡状态(173, "release_sleep"),
    几率解除混乱状态(174, "release_confusion"),
    师门攻击技能消耗降低(141, "B_skill_low_cost"),
    师门障碍技能消耗降低(142, "C_skill_low_cost"),
    师门辅助技能消耗降低(143, "D_skill_low_cost");

    private int id;
    private String name;

    Attribute(int id, String name) {
        this.id = id;
    }

    public int getId() {
        return id;
    }

    public void setId(int id) {
        this.id = id;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }
}
